• A month or few weeks ago, a guy named Mintimations made a comment that he found PL boring. In his statement, he made a good point about dialogue but also thinks the story is stale. Anybody up to explain PLs story for him as that’s what he is asking all over my comment section?

    1
    • Idk but the characters walks and run in low gravity

      2019-06-07 14:28:06 UTC 0
      • Replying to: Jadey M.Idk but the characters walks and run in low gravity

        I-

        what

        2019-06-07 17:57:40 UTC 3
        • Replying to: Ralph (Developer)I- what

          but the body movements is still good tho

          2019-06-07 17:59:49 UTC 0
      • Replying to: Jadey M.Idk but the characters walks and run in low gravity

        I just have movement speeds slowed down. Some of the walking animations could improve though.

        2019-06-08 02:13:23 UTC 0
    • I think the story is great and the exposition is fine, people apparently just want action 24/7 non stop

      2019-06-07 17:11:03 UTC 4
      • Replying to: FervorI think the story is great and the exposition is fine, peopl

        Alright, thanks. Give me a quick summary of the story so I can send it to him. He certainly isn’t someone who likes story and prefers action non stop. Those people should all play some red dead. That game showed me why I should look at storylines. The game had top notch storytelling. The second atleast from what I have played.

        2019-06-08 02:11:08 UTC 0
        • Replying to: Explosive BulletAlright, thanks. Give me a quick summary of the story so I c

          Well from what I could gather so far, the thaltop and NBC are warring against eachother for control using weaponry on each side made by EB. Dylan is sent in for a mission, meets up with centinel and together they go rescue this weapon maker only for him to tell them that NLCO is the real threat (I think that’s the right acronym?)

          I might not be the best person to ask for a run down but I hope I helped

          2019-06-08 11:25:47 UTC 2
          • Replying to: FervorWell from what I could gather so far, the thaltop and NBC ar

            You got the right acronym. You pretty well got the story right. This is taking into consideration that everyones perspective is different. I will certainly send this his way.

            2019-06-08 18:14:23 UTC 0
  • Hey kids I made my PL character lore but you will need to read @jessegillenwater lore to understand it

    Name: Dmitri Makarov
    Age: 38
    Backstory:Dmitri was originally part of Ivan’s squad before the trip to the island. Dmitri then got separated from the group and was left behind after the battle.
    Dmitri then became a bounty hunter until he was rescued by Bolako. Till this day, Dmitri still does not know where Ivan is or if he is even aliveName: Dmitri Makarov
    Age: 38
    Backstory:Dmitri was originally part of Ivan’s squad before the trip to the island. Dmitri then got separated from the group and was left behind after the battle.
    Dmitri then became a bounty hunter until he was rescued by Bolako. Till this day, Dmitri still does not know where Ivan is or if he is even alive

    Pls accept @explosivebullet

    0
  • Since i found out that soviets could be in here…

    Ill be making this…

    3
  • Ah it is finally done the spetsnaz man Ivan he’s finished

    2
    • Got that tactical black running. I’d probably add some more things. Kinda like what I did with Dylan compared to the NBC Veteran.

      2019-06-06 03:14:42 UTC 0
      • Replying to: Explosive BulletGot that tactical black running. I'd probably add some more

        I haven’t even added the ushanka yet

        2019-06-06 04:07:05 UTC 0
        • Replying to: 🇱🇷Thatpatrioticdude🇱🇷I haven’t even added the ushanka yet

          Yeah, it takes time to make it. Entirely atleast.

          2019-06-06 13:06:03 UTC 0
          • Replying to: Explosive BulletYeah, it takes time to make it. Entirely atleast.

            Yes it does do u have any ideas rlly on how to make Ivan pop

            2019-06-06 14:10:55 UTC 0
            • Replying to: 🇱🇷Thatpatrioticdude🇱🇷Yes it does do u have any ideas rlly on how to make Ivan pop

              Well heres some references you could maybe use. Found this if your looking more for a futuristic approach rather than modern.

              This one I found a little interesting as it had your name and it was a Spetznaz concept. In modern approaches, I found these two.

              https://i.pinimg.com/originals/6b/f6/f6/6bf6f6e6a2beb765929420af2212f771.webp

              2019-06-06 23:07:29 UTC 0
              • Replying to: Explosive BulletWell heres some references you could maybe use. Found this i

                OPA now you’ve gotten my attention

                2019-06-06 23:13:44 UTC 0
              • Replying to: Explosive BulletWell heres some references you could maybe use. Found this i

                Looks like a red line heavy gear to me

                2019-06-06 23:14:39 UTC 0
        • Replying to: 🇱🇷Thatpatrioticdude🇱🇷I haven’t even added the ushanka yet

          And the adidas stripes

          2019-06-06 18:46:35 UTC 0
  • @jurygamer
    Name:Ivan
    Age:unknown
    Backstory:Ivan was 16 when he joined the Soviet Union a week before it’s collapse after its collapse he was transferred to the spetsnaz infiltration unit years later his unit were planned to take an unnamed island on an unknown planet but what Ivan didn’t know is he was stepping into a war his comrades were killed off one by one until only he remained but before he could be killed the NBC came to his rescue he was told about the thaltop and all the other nations and quickly was put back into a squad with new comrades he was a specialist in toxic gases and prefers to use lmgs instead of silent weapons not long after he heard of a Dylan thatcher so him and his new comrades set out to lend this Dylan thatcher a hand in destroying the thaltop

    He should be up for grabs in six days lol

    1
    • I’m not sure how I might be able to ram through some Cold war stuff in the lore, but I might be able to get it to work. Though the issue comes in where at the time of PL and how in order to fit in with the invention of cryo, he would have to live for 45 or so years and then be on the space program like the NLCO or NBC program. NLCO have some background where they are made of of leftovers from the Soviet Union and Russia. Surprisingly alot of this works though.

      2019-06-05 23:04:02 UTC 2
      • Replying to: Explosive BulletI'm not sure how I might be able to ram through some Cold w

        Wow I really wasn’t expecting this to work out 😂

        2019-06-05 23:06:10 UTC 0
        • Replying to: 🇱🇷Thatpatrioticdude🇱🇷Wow I really wasn’t expecting this to work out 😂

          So was I. Though, I kinda want a Russian character.

          2019-06-05 23:09:09 UTC 2
          • Replying to: Explosive BulletSo was I. Though, I kinda want a Russian character.

            What type of spetsnaz uniform would work better on the planet the heavily armored or standard

            2019-06-05 23:10:25 UTC 0
            • Replying to: 🇱🇷Thatpatrioticdude🇱🇷What type of spetsnaz uniform would work better on the plane

              Considering there is many more weapons that are a lot deadlier, the heavy would.

              2019-06-05 23:13:29 UTC 0
              • Replying to: Explosive BulletConsidering there is many more weapons that are a lot deadli

                Ok so he’s gonna look like tachanka 😂

                2019-06-05 23:14:21 UTC 0
                • Replying to: 🇱🇷Thatpatrioticdude🇱🇷Ok so he’s gonna look like tachanka 😂

                  I got the torso and head down

                  2019-06-06 00:10:09 UTC 0
                • Replying to: 🇱🇷Thatpatrioticdude🇱🇷Ok so he’s gonna look like tachanka 😂

                  Good. Tachanka jokes can be made then.

                  2019-06-06 03:12:58 UTC 0
                  • Replying to: Explosive BulletGood. Tachanka jokes can be made then.

                    this guy beat me to it.

                    DOUBLE RUSSIANS I GUESS

                    2019-06-07 06:32:03 UTC 0
  • Does this look good to u?

    3
  • 6
    • hey werent you that guy that like

      will die in 3 episodes
      (that was a joke dont hurt me)

      2019-06-04 04:47:41 UTC 1
      • Replying to: perkyhey werent you that guy that like will die in 3 episodes (t

        No. but this video might make that true.

        2019-06-04 05:40:24 UTC 0
    • Lol

      2019-06-04 04:49:57 UTC 0
    • Completely Canon.

      2019-06-04 13:21:48 UTC 2
      • Replying to: Explosive BulletCompletely Canon.

        XD

        2019-06-04 15:19:48 UTC 0
  • I love the new picture.

    3
  • my bday is in the nearest sunday so im gonna develop the nlco shock troopers
    i already made the head a long time ago and the whole rest if the figure is totally still not finished so rn imma show you the drafted desc (basing it off of the wiki page for it)

    The NLCO’s Special Ordinance and Direct Strike “Shock” Group (SODSG) is the NLCO’s feared special forces group and supreme counterpart of that of the NBC’s. The program was originally a branch of the NLCO’s land services trained for non-conventional warfare, but wad then extensively promoted as it’s fearsome reputation grew quickly. Currently, their exact quantity is classified.
    Even though most of the NLCO’s developed equipment is vastly based on US issues (yes, despite the NLCO’s puppeting nation being a counterpart of it), the Shock Troopers’ equipment are almost completely by scratch. The power armor design is closer to that of an exosuit allowing more mobility, yet it is more protective and more advanced than the NBC’s. The NLCO’s universal external plates are used (like many NLCO armor) and are upgraded to reduce impact on the user drastically. The armor is also layered inside with many insulating fibers and bulletproof modules for extreme protection- proven to be at least 2 times stronger than NBC power armor. The armor is also very electronically and digitally advanced. The helmet contains wide vision and is installed with display HUD and “brain” hardware systems that connect to a very sophisticated system of the rest of the armor’s components.
    The NLCO Shock’s reputation is fueled by it’s constant use and success on the battlefield. They are, despite their expense and value, a very commonly used force. They are not as centrally popular as the NBC’s special forces, but are arguably better in many aspects. This is a stage for many conspiracy theories suggesting the NLCO’s competition with the NBC- and how invasion could happen. Also, not to mention how the Shock Troopers are expertly trained and are very high in their classes of professionals.

    1
    • I already have a bit of what’s planned for the design of the shock trooper. I’ll take some of this lore though, it’s pretty good and I will add onto it. The NLCO shock troopers are supposed to have something called advanced power armor. It packs a beating and allows for great movement. Not quite an exosuit though, but that gives me an idea of another unit. Not sure what this could be used for though, since I prefer to do units myself. But anyway. Happy birthday!

      2019-06-01 15:03:48 UTC 0
      • Replying to: Explosive BulletI already have a bit of what's planned for the design of th

        lmao you just spelled out the power armor design i described on the thing

        2019-06-01 16:38:15 UTC 1
        • Replying to: arabfighter allah (md)lmao you just spelled out the power armor design i described

          Well yeah, just wanted to clarify that I don’t quite take units and already have a planned design for the shock troopers.

          2019-06-02 17:01:17 UTC 0
    • my bday is in the nearest sunday

      aka

      “my birthday is sunday”

      also happy almost birthday

      2019-06-01 16:21:13 UTC 0
    • you should make things for my series

      It was crossed out because it was a joke

      Unless you would care to do so

      2019-06-04 04:52:05 UTC 1
  • @explosivebullet which version of snake do you like better the old or new one.

    6
  • Highly underated music creator here. Insanely friendly too. He created a piece of music I used in PL. I suggest checking out his work. Very cool guy that I think could fix my issue with finding music for cinematic scenes in PL. Didn’t crop cause I didn’t feel like it. Scream at me for it if you want.

    4
    • Cinematic music is who I’m talking about.

      2019-05-30 00:27:42 UTC 4
      • Replying to: Explosive BulletCinematic music is who I'm talking about.

        2019-05-30 00:37:50 UTC 13
    • oh damn you had some custom music action?

      nice

      2019-05-30 01:17:33 UTC 0
      • Replying to: Ralph (Developer)oh damn you had some custom music action? nice

        Yeah. The music wasn’t made exclusively for PL, it was non copyright music that I ran into and complimented, and obviously he saw my work that I said I gave him credit in. Sounds though like I will be having some music done that might be more fitting.

        2019-05-30 02:45:08 UTC 0
  • Hmm, my character is still not in the wiki

    3
  • What do you guys think of this guys comment on PL? Please be honest. You won’t hurt my feelings if you agree with him. But to see my side in his side, go into the comment section of PL Episode 2 to find the comment and read it all.

    4
    • First I need to watch the series actually… Welp.

      I guess I will give you criticism while I would still be fresh on it lmao.

      2019-05-27 14:13:01 UTC 1
      • Replying to: arcionekFirst I need to watch the series actually... Welp. I guess

        So like I was after ep 1 few hours ago and I was writing on the go.

        Here’s how the whole episode was playing in my mind
        https://justpaste.it/5u8vf

        2019-05-27 18:07:01 UTC 2
        • Replying to: arcionekSo like I was after ep 1 few hours ago and I was writing on

          Thanks. A lot right here.
          -Animation in Episode 1 is certainly rough. Episode 2 improves on that.
          -Showing the wars and things of the past would really crunch the context of the whole thing and im not too sure on how the showing to explain for the intro would work. Not too sure on that one.
          -Since theres no music available that would fit, I decided to replace it with background sound. Though for some dialogue scenes I might attempt to add some music if I can find some music that’s fitting.
          -Text is something I plan on cutting down on. It’s less of an issue in Episode 2, but still an issue, I will definetly focus on fixing that. I can agree with the guy on that, but on the other hand of the entire series being extremely boring and nothing but that, I can’t agree with that and everyone else also can’t. Though everyone can agree that the dialogue gets boring, as you mentioned.
          -Once again this is back when I avoided adding music as it’s insanely hard to find. It also didn’t seem necessary for Dylan loading up. Non copyright music to be exact is something I can’t find. I do the same scene in Episode 2, except I fix everything mentioned with the addition of music.
          -Like most big storylines, there isn’t exactly a main character, but there’s a few. Though the one who’s mostly the main character right now is Dylan, this comes more clear in Episode 2 as it really wasn’t that clear in episode 1.
          -It isn’t exactly supposed to be a evil dude as the antagonist at the moment. At this point the plot is mostly man vs society or society vs society. Several types of plot that can occur in a storyline. In the real world military

          2019-05-27 21:43:48 UTC 0
          • Replying to: Explosive BulletThanks. A lot right here. -Animation in Episode 1 is certai

            There was a bunch more that I typed here but for some reason the website bronked. But summarized, I agree with most of that. Most of that is fixed in episode 2. Except for the paragraphs.

            2019-05-27 21:58:50 UTC 0
          • Replying to: Explosive BulletThanks. A lot right here. -Animation in Episode 1 is certai

            I think you should have introduced more characters over time. Also I have a book called “Everythings guide to writing your first novel” and it really helps me get more in depth with storytelling. Here’s some tips I got from them:
            1. Start your scenes as late as possible, like imagine a person going out of home, then to a shop, and tempted to steal a thing, only to be caught later on. The best spot would be to do it right when character is arrested.
            2. End as early as possible, you know. Have it break suddenly at the most OH SHIT momemnt.
            3. Establish as early as possible what the characters actually want, their goal.
            4. Don’t make dialogue exposition dump. Have events unroll. Also remember the golden rule of “show, not tell”. When doing backstory, make small tiny bits of it of things that would make character recall. But not too much, have it come puzzling bit by bit, creating new entire plot.

            2019-05-27 22:07:45 UTC 1
            • Replying to: arcionekI think you should have introduced more characters over time

              So I should introduce more characters each episode? If so I might try to bump it up a little bit. I think most of the issues I find are all dying down to the text and how much there is of it. That and how much I really have gotten on the series as of right now. And from my guess you are thinking I should start at a powerful area or event of someones life to introduce them, in which that sounds really good. I like the idea and will certainly put it into play. The whole thing about characters mentioning little bits of their past time from time, but I’m not too sure I would like to do that with every character. Cause not every character is like that in their personalities. Though I will do it for a few since it’s a great way to bring it out. Thanks for all this. Something tells me this is gonna help alot when I make episode 3.

              2019-05-27 23:00:44 UTC 0
              • Replying to: Explosive BulletSo I should introduce more characters each episode? If so I

                Nonono with more characters. I meant when you should have started episode 1 with one or two main characters. And bulid up over time.

                2019-05-28 04:33:57 UTC 0
                • Replying to: arcionekNonono with more characters. I meant when you should have st

                  So keep a steady pace on how many characters are introduced overtime? Alright. Got it.

                  2019-05-28 13:05:17 UTC 0
                  • Replying to: Explosive BulletSo keep a steady pace on how many characters are introduced

                    It’s best to introduce characters when it’s their time. Don’t dump everything at once, like episode 1 was like a dump of like… 4-5 main characters? More? I don’t even know goals of any character and can’t empathise with any. Keep it slow. Sometimes entire arc can be skipped and character could be introduced at the last moment when it’s needed. It also simplifies the story and marks start-finish of the character’s appearance in the plot.

                    2019-05-28 13:55:11 UTC 1
                  • Replying to: Explosive BulletSo keep a steady pace on how many characters are introduced

                    Just wrote down my point of view while watching ep 2. It definitelly has some improvement to it, yet still few mistakes here and there. Also threw in a good action example there with it.

                    Link is the same btw.
                    https://justpaste.it/5u8vf

                    2019-05-28 16:46:00 UTC 1
                    • Replying to: arcionekJust wrote down my point of view while watching ep 2. It def

                      Thanks. I think I might steer clear of the full 30 minutes. Especially hitting it exact as I should focus more on delivering the plot for that episode rather than getting the time like you mentioned. I don’t animate the times where people are talking primarily to allow people to read what’s going on instead of looking at the movements in the background. That and it causes a bit of trouble for the time of production for the video. You got a point for the explaining of the past thing, though, it’s necessary at the moment for the immersion and moment a character learns something new. Though did it have to be as detailed as it was? No. So I’ll cut down on that when I run into those moments. I also agree on some dialogue being not so important. I’ll try to fix that up too. I prefer to avoid adding text mid battle anyway, though sometimes it adds to conflict. But I will try to improve on it. Make the lines in action short. Really short. Not a paragraph shorter. Much shorter. Scenery is a big player in PL for story as it shows how diverse the world is. I will certainly continue running the scenery changes. They don’t quite know him, and they don’t address him by his name at all for that reason. Though that is a bit of a rough way to run as it creates issues with consistency. Though they know who he is cause before Dylan and Centinel headed seperate ways, Centinel did mention he was going to head for the data center to find where exactly the prisoner is. I felt it wasn’t too necessary to shift viewpoints to show what centinel was doing when the prison break is one small segment in the story. The characters where all standing in different areas in the action scene. Through the overview of the scenery, theres the container which both Dylan and EB jump behind. For cover. Centinel takes the crates strategically to divert the fire. They then move up to the elevator to head up to the roof. 3 changes in scenery. So far. They didn’t move for the reason that there was no other cover. They drew fire off of each other to beat the opposing force here. I couldn’t have them jump out from cover firing recklessly as it’s meant to take a realistic approach. Every injury counts. Big fights being against a powerful opposition is something I will definetly keep in mind when I make a big fight scene. The smoke from smoke grenades is very thick in real life. Even small cascades of it will block your vision. Yeaj, they are going at high speed it which the smoke will not follow too much, but the windshield being blocked by a bunch of smoke is the expectation here. Especially when it isn’t aerodynamic. That characters design is a little brighter than other which will differenciate him more, but him as a character, he’s not a meme character. He won’t be. The characters being in different clothing hasn’t been necessary yet exept for Dylan being deployed in the first episode. Also yeah, the paragraphs didn’t disappear in this one. This is something I see now. Originally I though peoplenwere talking about the legth at which the dialogue hung around. So that is already being fixed. The ending scene was kinda meant to leave a pointer to where the 3rd episode will be focused on. If it weren’t already pushing me beyond the time I wanted to work on it, I would have done the entire scene. Though, I didn’t plan on doing much more, just planned on leaving a pointer to drive hype for the next episode.

                      2019-05-29 02:00:19 UTC 0
    • “i” feel like the action needs some more oomph but other than that the series is completely fine in terms of story

      8/10 story wise

      2019-05-27 14:17:27 UTC 0
      • Replying to: ronin"i" feel like the action needs some more oomph but other t

        Thanks. Though I will agree with him on how the walls of text become a little bit much. Though, his idea that the whole thing as boring is a bit much.

        2019-05-27 21:00:57 UTC 0
    • he subbed you, tho…

      2019-05-27 14:20:54 UTC 0
      • Replying to: Jadey M.he subbed you, tho...

        He did. But he wants to hear from you guys. And if he wants that, then I’ll give it to him. But truth is, he’s oddly going on the attack here.

        2019-05-27 21:01:56 UTC 0
    • I disagree

      2019-05-27 14:24:19 UTC 0
      • Replying to: Ramoxfire V2I disagree

        ……..?

        2019-05-27 14:25:27 UTC 0
        • Replying to: Jadey M.........?

          With the mans comment
          I like the dialogue between everyone

          2019-05-27 14:26:02 UTC 0
      • Replying to: Ramoxfire V2I disagree

        To a degree I do too. To say the story is stale is very wrong. But I will agree with him on the amount of dialogue.

        2019-05-27 21:02:46 UTC 0
    • the series is so föcking neat like…… it was ultimately smooth

      2019-05-27 14:26:16 UTC 0
      • Replying to: Jadey M.the series is so föcking neat like...... it was ultimately s

        So this guys comments isn’t particularily something you agree with? I might agree with him on the large amount of dialogue thrown out at once.

        2019-05-27 21:03:12 UTC 0
        • Replying to: Explosive BulletSo this guys comments isn't particularily something you agr

          yeah…..at some point

          2019-05-27 21:57:51 UTC 0
    • You need to learn how to not make every spoken word into an Exposition dump tbh.

      2019-05-27 14:28:58 UTC 4
      • Replying to: ████████ ██You need to learn how to not make every spoken word into an

        yeah

        stopped watching like a minute into the second episode because of this

        as a person who is actually learning how to write good stories and dialogue the dialogue in this hurts my soul

        2019-05-27 16:06:33 UTC 3
        • Replying to: dezwayyeah stopped watching like a minute into the second episode

          A minute in is a very small amount of time to allow a video of that length to pick up in all honesty. Though like in episode 1 and apocalypse, lines are way to long. I can agree on that and will change it. Though the majority of the guys comment I don’t particularily agree with.

          2019-05-27 21:07:54 UTC 0
      • Replying to: ████████ ██You need to learn how to not make every spoken word into an

        Agreeable that some of the text is long. Well. Alot of it. Now that I’ve looked back at it, and compared it to some big shows, theres much shorter lines fit inbetween characters. But I wouldn’t go so far as to say the whole series is extremely boring. Not even the dialogue, though it’s all a bit much.

        2019-05-27 21:05:33 UTC 0
    • I’d have to watch your series to see, but if it’s just constant shooting and fighting then yea I guess it could get boring.

      2019-05-27 15:21:28 UTC 0
      • Replying to: PrestoI’d have to watch your series to see, but if it’s just const

        Drama? but it’s comedic sometimes¯\_(ツ)_/¯

        2019-05-27 15:36:24 UTC 0
      • Replying to: PrestoI’d have to watch your series to see, but if it’s just const

        It has all sorts of fighting, dialogue, in between movements and all that other stuff. Not much more to add besides that stuff. But there is room for improvement on that stuff.

        2019-05-27 21:09:35 UTC 1
    • 2019-05-27 16:07:34 UTC 0
    • At times it does get a bit wall of texty

      I feel like you should break it into parts, like

      “Blah blah blah blah something something”

      Then he moves a bit

      “Blah blah blah something or other”

      That would make it go quicker, make the viewer feel less over whelmed, and would make it easier to read what they say

      I feel like every time a wall of text comes, I get an ‘ahh shit here we go again’ feeling, because I don’t want to deal with reading every single sentence that seems unnecessarily long.

      But apart from that, the animation and story is really good.

      2019-05-27 16:46:14 UTC 1
      • Replying to: CookieInTheFaceAt times it does get a bit wall of texty I feel like you sh

        The text amount, 100% right on. Short line thing is how other storylines succeed so well. Long paragraphs should be uncommon. And honestly, me being the one who made it can agree that it overwhelms me with text. But in terms of story and animation, the thing is good. So really is this guy correct on the story and how entertaining it is?

        2019-05-27 21:13:59 UTC 0
        • Replying to: Explosive BulletThe text amount, 100% right on. Short line thing is how othe

          It’s very entertaining, but the story’s is slightly confusing, but if you read it, it works.

          2019-05-27 21:18:44 UTC 0
          • Replying to: CookieInTheFaceIt's very entertaining, but the story's is slightly confu

            Kinda what I think. A complex story often makes a really good one.

            2019-05-27 22:01:55 UTC 3
    • lmao i speed read all dialogue so i didnt notice the issue with dialogue times

      2019-05-29 16:55:44 UTC 1
      • Replying to: arabfighter allah (md)lmao i speed read all dialogue so i didnt notice the issue w

        Yeah. Time when you’re speed through is. While this guy has a point on the paragraphs, he isn’t really sticking to that as he recently just contradicted that, and the story being stale, no.

        2019-05-29 23:37:38 UTC 0
        • Replying to: Explosive BulletYeah. Time when you're speed through is. While this guy has

          and i wasnt attacking the point lol

          2019-05-30 00:20:35 UTC 0
          • Replying to: arabfighter allah (md)and i wasnt attacking the point lol

            Yeah, I know. Just lining out my thoughts.

            2019-05-30 00:28:09 UTC 0
  • updated.

    4
  • @explosivebullet idea times: how about you have different figs to match the range their at. They do this in professional movies involving CGI humans (like Thanos, for example)

    For close up shots: Details like pors, facial hair, wrinkles

    For medium shots: No facial hairs, very few wrinkles, no pors

    For far shots: No facial hairs, no wrinkles, no pors

    They did this to save up bytes

    0
    • If I had the time and nodes to do this stuff, I would maybe to level of detail stuff like you described. But I don’t have time to do this stuff and prefer to have every detail visible regardless of how close or how far the shot is. Though it’s a good idea.

      2019-05-27 03:56:08 UTC 0
      • Replying to: Explosive BulletIf I had the time and nodes to do this stuff, I would maybe

        Thank

        2019-05-27 04:13:49 UTC 0
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