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Alright, now that I don’t have ‘Top 10 INSANE bullets from around the world’ to distract me, I can finally give my criticisms.
Pros: designs are gorgeous, effects are stunning, full on gun porn, scarf bashing, realistic approach, cool sci-fi gadgets and tech, wilderness backgrounds looked awesome, characters were distinct, addition of new enemies later in allows for a feeling of progression.
Cons: text changes far too fast, text should be 2 sentences max, not an entire paragraph. There are WAY too little establishing shots. Each and every scene should start with at least one establishing shot to help portray where it’s taking place and in relation to everywhere else. It’s impossible to follow the plot as it suffers one of the main problems of all scarf user series, it feels like one of the late episodes, not the first. Most factions, characters and gun get no explanation aside from a massive info dump. Remember the key rule of thumb for explaining lore, show not tell.
Grammar at times can be hilariously bad but i can sweep that aside. The pauses before switching scenes is WAAAAY too long. A second should be the maximum, not 3, I’m guessing that’s why it’s 30 mins long. Characters have no personal lore, no family, home, love, nothing. So when one of them dies, nobody is attached to them and simply shrug it off.






User Banned
Either way, looking forward to Ep.2, hoping to see improvement like what happened with SNM and not Elements.
I imagine Elements as a person just standing there whom epitaph just turns around and gut-punches randomly every now and then
User Banned
Lol, like he follows me every time, regardless of the countless gut punches
I don’t understand what is going on in elements
Same. All I got from the first few episodes is “Oof that sucks…oh now we are fighting?”
Since this is running more like a show than a movie, I plan on having character developement come in strong with every single character getting their part of lore told, especially when Centinel and Dylan go to infiltrate the prison. I will make sure I make none of the mistakes you listed here and to continue on with the pros. I will favorite this so I don’t forget about this list for when I start episode 2.
This is a M E M E
With sour C R E M E
You smoking cocaine or something?
I told you alredy
Memes
…you’re smoking memes?
like electromagnetic radiation being transferred from one computer to yours and you seeing it on your screen?
Memes are one helluva drug.
oof
User Banned
Character development is key once the scene is set and the world is built. Take Bionicle 2 and 3. They both are set in the same world but 2 is fixated on world building as the priority while 3 is more character driven as we already know the world. Characters have no impact in an empty abyss.
I’ve never found interest in bionicles. So I don’t know what your talking about here.
User Banned
You don’t need to watch them to understand. Read within the lines a little
I still don’t quite know where you’re going there. Ive already made a setting for each of the scenes.
User Banned
Here’s the thing. You can see the scene but the viewer can’t. You need more wide shots, some shots detailing the landscape. A droplet of water dripping off a leaf tells the viewer that it is wet and that it rained earlier. You could have scorched wood and leafless trees, indicating to a forest fire. That sortof thing. The interior backgrounds also suffer the same problem as Halo CE if it was published in the modern era, the interior design is as barebones as possible.
I couldn’t exactly add any details in the background besides sounds, lighting, light reflecting on the clouds above, rain and fire on a vans engine. Adding those extra details would effect the scenery in a way I don’t want the scenery to be looked it. In terms of interior design, theres not much a could really do besides add some boxes, spice up the wall design, add some doors and signs. I don’t have much else. That’s mainly why I’m creating background figures that can add stuff like that. Stick nodes also has some mass limitations. I stretched almost every scene to the limit with nodes and figures, making sure I can’t add much more. If I’m to add some more stuff, I can’t. It’s either there is no more figures that can add to that scenery or there is the limitations of stick nodes blocking me from adding more.
User Banned
Add in some brick patterns, torn wallpaper, support girders, pipes, electrical shafts, vents, signs, you have so many different choices. Think about your background not as the backdrop of an animation but as the main bit of a painting. Make sure it looks as unique and interesting as possible
I haven’t exactly shown any rundown areas where paint should be peeling off of drywall, support girders on a low lying roof aren’t fitting to the setting, I have added some vents and plan to make some more vent stuff and probably will make some neon sign stuff. I will try to see if I can make more items for clutter, but there isn’t too much I can do around just that.
User Banned
Maybe go the Halo 3 ODST route and just put s**t all over the floor
that’s gross
Well. I dont think I want to make it look like officials in Thaltop and the NBC take massive dumps in hallways.
User Banned
I mean like a few newspapers, a floor pattern, a wire or two
I will probably do that with the “not so fancy and important” buildings.
User Banned
Just please try to make backgrounds more engaging. As i said, the outside ones look amazing, put in that level of detail
User Banned
Utilise the skill when making figs and use it for backgrounds
I plan on making a bunch more stuff for backgrounds including furniture and other structural stuff.
User Banned
Tank goodness
User Banned
ANYTHING, look at how other games and films do it