@mannyanims
Joined on August 28th, 2022, this user has been a member for 1,405 days and is the 185,959th person to register an account.
Has 15 submissions, the first one uploaded on August 31st, 2022 and the most recent on February 28th, 2026.
Of those, 0 have been featured and 2 have won Users' Choice.
On average, each submission earns 936 downloads.
In total, they have been download 14,048 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 33 stickfigures.
On average, when this user rates stickfigures, they are 62% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 175 comments on non-activity pages of the site. Alternatively, this user has made 17,015 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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EOwner
Manny’s MancaveOwner
Manny’s Daily QuestionsOwner
SN RPGOwner
Concours d’art de Boi Zinger 2023(Boi Zingers art competition 2023)Owner
Kightman joinOwner
HTML TestingOwner
Manny’s Asylum of Top HatsSticknodesOwner
April 7th’s Site LogOwner
Interview with HayatoOwner
Sticknodes Site Log TestingOwner
Sticknodian Minecraft ServerOwner
HOwner
Dojo DuelOwner
WiiOwner
MannyHaterGroupOwner
20/20 visionOwner
Super Secret SauceOwner
Unpopular Opinions!Owner
The Vr Fanaticism!Owner
Undertale CommunityOwner
DWD Private Chatadmin
Days Without Dramaadmin
🪵 Site Log | Staff Chat 🪵admin
🗓️ SN – Site Log 2024 🗓️admin
Talking/Chat (New)admin
Stick Nodes Wiki Communityadmin
Chyll & Manny’s Chatadmin
r/Bossfight sticknodesadmin
SILLY SMP: PUBLIC SERVERmod
The Internetmod
The sticknodes empire (TSE)mod
Macaroni Saladmod
Concours d’art de Boi Zinger 2023(Boi Zingers art competition 2023)mod
Sticknodes Kaijus Seriesmod
Nodian Newsmod
The Anti-Fedora Task Force (now targeting Ralph)mod
MPA Group (Back Open)mod
The duck Godmod
🗓️ SN - Site Log 2023 🗓️mod
Warlock Imperiummod
My Dojomod
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It is kinda unsafe
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Well drawn, good job
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Yes
If you do though, don’t get too ambitious at first and don’t burn yourself out. Set small goals, and work your way up
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Is he your brother
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Both games are shit
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Orange with a hint of pickle
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Happy Baby Day
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I haven’t heard of any of these and I’m two lazy to listen to them, so I’ll just choose “Mine Mine Mine!”
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We’re getting a new car
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Fuck, I forgot the:
“Now let’s get into what happened today, shall we?”
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Really?
I woke sideways
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Tis done
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This came after I posted the log but I think it should be in here:
SmileGuy Posts WIP Entry for “Stick Idol”, Utilizing Choppy Animation, with the Inspiration to do so Being Spider-Verse
https://sticknodes.com/activity/p/1532501/

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Bought Synapse for the PSVR 2
And it is an extremely game. The premise of the game is that you have to go into a terroist’s mind and get past levels of enemies to get to the subconscious for information on a bio weapon he plans on using. You have 3 different guns at your disposal, along with telekinesis (both of which are upgradable). You have to get past 6 – 7 levels to get to the subconscious in order to beat the game (though I think you ah e to replay it for the true ending)
Unless you choose hand aiming like a goddamn psychopath, you select what you want to use your telekinesis on with eye tracking (you can move mind blocks, explosive barrels, enemies, and grenades). It’s extremely responsive and makes the whole telekinesis system em seamless as you don’t even have to sim at all (besides looking at the object) to use telekinesis. The telekinesis system also works very well.
You start with the pistol but can unlock the other two weapons via upgrades. You get upgrades by completing game achievements, and those upgrades and be spent to purchase skills, health upgrades, weapons, and more. There are also points called “defiance” which you collect by killing enemies and walking near where they died (there should be a pile of it on the floor). These are spent at basically in game vending machines (an in level upgrade shop, basically) for modifiers and health items purely for that round. There are also healing fountains (not what they’re called but I forgot what they were called, might be healing vats, idk) and gun/telekinesis upgrades (you also switch your guns at that place) around the map. At the end of each level you obtain a power up which can be used for the next round for free. (There’s a chance they stay with you for all the rounds after until you die, I forgot which happens).
When you die I think the run starts over though, frustrating but the game would be very short if it didn’t happen. Also, the game utilities the Sense controller’s adaptive triggers very well, too explode exploding barrels with telekinesis, you lift it up by holding the trigger down a bit till you feel resistance, and than pushing it down further to blow it up. Works very well and I very rarely accidentally blow up a barrel. The gun’s also use the adaptive triggers to simulate a trigger. The game also uses the eye tracking for the upgrade menu and upgrade point collection menu.
Very fun game so far
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Nah, I’ll rather have life suck
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what color is your bugatti
Orange with a hint of pickle
@zi-craft moment