• Replying to comment by: Joseph 🗿 ඞFly away red mungus https://www.youtube.com/watch?v=rKyMgUCz

    A link to a private video

    You monster

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  • Replying to comment by: Caleb BurnsIt’s been a while since I played that game. If I plug in my

    Oh, cool

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  • @theseer

    I was joking, please repost the animation so Ralph could see it, you aren’t going to get banned and the inclusion of heavy dialogue doesn’t mean it will instantly get declined. I was just joking around since you said “Too much dialogue tho”

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  • Replying to comment by: Ralph (Developer)is that his natural hair color

    He has Chlorotrichosis

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  • Played Gorilla tag with Dodo

    He sounds exactly like I expected a dodo bird sporting a top hat would sound like

    He taught me the basics, such as wall climbing and how to access the shop, but we spent most of our time in the labyrinth trying to get the secret tiny mode

    The game is very fun and I recommend it to anyone who has a vr headset, the physics are spot on and it’s very fun to just parkour around. It’s free on oculus platforms but paid on steam.

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    • It’s been a while since I played that game. If I plug in my Oculus maybe we could play at some point.

      2023-04-15 02:12:31 UTC 2
      • Replying to: Caleb BurnsIt’s been a while since I played that game. If I plug in my

        Oh, cool

        2023-04-15 02:13:06 UTC 2
        • Replying to: MannyAnimsOh, cool

          What would you say to 9:00 P.M. EST tomorrow?

          2023-04-15 02:25:57 UTC 2
          • Replying to: Caleb BurnsWhat would you say to 9:00 P.M. EST tomorrow?

            That’s a perfect time

            2023-04-15 02:27:21 UTC 2
            • Replying to: MannyAnimsThat’s a perfect time

              Alright, sounds good 👍🏻
              What’s the room code going to be?

              2023-04-15 02:29:43 UTC 2
              • Replying to: Caleb BurnsAlright, sounds good 👍🏻 What’s the room code

                @calebburns

                (Sorry for pinging AND replying but I need to make sure you get the email notification so you see this)

                Could we reschedule this a bit earlier, like to 7:25 CST (an hour later for you)

                Also the code would be MannyAnims (if it works as a code, idk much about the requirements for a code)

                2023-04-15 23:57:20 UTC 1
  • Replying to comment by: Ralph (Developer)butt why using arrows to navigate segment lengths around a

    I just thought it’d be easier when tracing sprites.

    Which I now realize will be irrelevant when the sprite update arrives

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  • Replying to comment by: Ralph (Developer)ask him to divide by zero

    I already did and he just said this

    “ Imagine that you have zero cookies and you split them evenly among zero friends. How many cookies does each person get? See? It doesn’t make sense. And Cookie Monster is sad that there are no cookies, and you are sad that you have no friends.”

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  • Replying to comment by: TimelostGamer
    44432_0-24843800-1681505595_0803f101-50c2-4b6

    I stared at this image for 2 minutes before figuring out what was wrong with it

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  • Replying to comment by: willow

    Why do you have such a big ego, Willow?

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  • Replying to comment by: MannyAnimsMost likely at 7 CST, if not than tomorrow

    Then*

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  • @vincetheanimator

    I have an idea

    What if in open nodes, once you start working on it again, you add an option to have a grid overlay. With that grid, you can use the arrow keys or the mouse to navigate around it, and you are able to select a part of the grid using a key or a mouse click. Depending on the segment you had selected, it creates that segment, and you are able to move to another part of the grid, and the segment starts to expand to that part.

    For example, I turn on the grid overlay. I select a part of the grid, it then places down a rounded segment, for example. I move down 2 parts of the grid, and then select the part my selector is on. The segment increases its length downward to the part I selected. The same with other directions. I got this idea for the CabriJr segment placement.

    With other segments it would do the same.

    TLDR; Add a grid overlay option that replicates the dragging node placement we are used to except in grid form, similar to the grid segment system with Calbri Jr on the TI calculators

    I could take screenshots from the Calbri JR app if you are still confused as to what I am talking about

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    • butt why

      using arrows to navigate segment lengths around a grid seems, primitive and gay, i think those are the technical terms

      2023-04-15 00:31:50 UTC 3
      • Replying to: Ralph (Developer)butt why using arrows to navigate segment lengths around a

        I just thought it’d be easier when tracing sprites.

        Which I now realize will be irrelevant when the sprite update arrives

        2023-04-15 01:54:37 UTC 2
    • I 100% want to add full “keyboard only” support for people who don’t feel like using their mouse. Also, I want to give the user more precise control over position, scale, and rotation.

      So while I don’t know if the system you described will exactly be part of the system I end up creating, grid based editing modes are definitely something I want to do.

      2023-04-15 04:09:43 UTC 1
      • Replying to: Vince the AnimatorI 100% want to add full "keyboard only" support for people

        I’m gonna have to disagree with this one
        I mean HOW are you going to animate properly if you don’t know the keys? (I mean yeah were gonna get used to it but that’s just pure laziness and animators don’t get laz- Zzz)

        2023-04-15 06:34:31 UTC 0
        • Replying to: InsanessedI'm gonna have to disagree with this one I mean HOW are you

          Open nodes isn’t for animation, it’s for node creation, and also the full keyboard mode will be optional, since he said you are going to be able to use your mouse.

          Besides it’s just like every other app, you are supposed to learn the controls. There is no way to get around that

          2023-04-15 12:50:44 UTC 1
          • Replying to: MannyAnimsOpen nodes isn’t for animation, it’s for node creation, and

            what ralph should add tho
            I S S T I C K N O D E S A R R O W K E Y S for node creation
            literally its annoying when i have to move manually so i need arrow keys for creating stick figures

            2023-04-15 13:00:47 UTC 0
            • Replying to: Insanessedwhat ralph should add tho I S S T I C K N O D E S A R R O

              That’s not related to open nodes though, open nodes is an entirely different app than Sticknodes, so you might want to put that in the update suggestions group

              2023-04-15 13:02:52 UTC 1
        • Replying to: InsanessedI'm gonna have to disagree with this one I mean HOW are you

          I might have to start prefixing any Open Nodes discussion with a disclaimer so people don’t think I’m talking about Stick Nodes

          2023-04-16 23:49:05 UTC 1
  • Replying to comment by: willowWho’s Jerrell

    I think it’s a brand of ketchup

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  • Replying to comment by: DemonBotHello friends @jadee has unlocked People Love Me and receiv

    you JUST said this

    Also, it’s a helmet. What do you mean don’t let it go to your head?

    Demonbot isn’t making sense

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  • Replying to comment by: Logan-ZillaI use the nails to type bitch

    Ew

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  • Replying to comment by: Dodo LordSpeaking of monkeys, shall you be available for Gorilla tag

    Most likely at 7 CST, if not than tomorrow

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