@mannyanims
Joined on August 28th, 2022, this user has been a member for 1,424 days and is the 185,959th person to register an account.
Has 15 submissions, the first one uploaded on August 31st, 2022 and the most recent on February 28th, 2026.
Of those, 0 have been featured and 2 have won Users' Choice.
On average, each submission earns 948 downloads.
In total, they have been download 14,230 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 33 stickfigures.
On average, when this user rates stickfigures, they are 62% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 175 comments on non-activity pages of the site. Alternatively, this user has made 17,015 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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CUTENESS OVERLOAD
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Stop posting here
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Yes, unfortunately
That’s why I suck mine in private, people know too much
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Recommendation, in combat always keep the flow going, don’t make random pauses. Like if they start to kick but start to punch in the middle of their kick, don’t stop the kick, keep animating it along with the punch (unless it was a fake out move or something)
Also, whenever they make contact, don’t make the recipient feel the effects 2 seconds after, start to animate their reaction the moment serious contact is made
Also, if you make drastic movements in real life (like a punch), your arm isn’t the only moving part, right? Your other body parts have a reaction to that movement. Try to keep it true to that in animation. If they punch, move the other body parts to correlate with that punch.
That’s all I have to say, good job.
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Ok that animation is actually top notch!
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