@mannyanims
Joined on August 28th, 2022, this user has been a member for 1,388 days and is the 185,959th person to register an account.
Has 15 submissions, the first one uploaded on August 31st, 2022 and the most recent on February 28th, 2026.
Of those, 0 have been featured and 2 have won Users' Choice.
On average, each submission earns 926 downloads.
In total, they have been download 13,892 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 33 stickfigures.
On average, when this user rates stickfigures, they are 62% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 175 comments on non-activity pages of the site. Alternatively, this user has made 17,015 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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20/20 visionOwner
Super Secret SauceOwner
Unpopular Opinions!Owner
The Vr Fanaticism!Owner
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DWD Private Chatadmin
Days Without Dramaadmin
🪵 Site Log | Staff Chat 🪵admin
🗓️ SN – Site Log 2024 🗓️admin
Talking/Chat (New)admin
Stick Nodes Wiki Communityadmin
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SILLY SMP: PUBLIC SERVERmod
The Internetmod
The sticknodes empire (TSE)mod
Macaroni Saladmod
Concours d’art de Boi Zinger 2023(Boi Zingers art competition 2023)mod
Sticknodes Kaijus Seriesmod
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My Dojomod
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But pressing the add button 200 times is easier :[
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Tbh I’m not the kinda guy to go to for help with installing mod packs, try looking up a tutorial online
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Launchers won’t make Minecraft run worse I’m pretty sure
And I’m pretty sure curseforge still gives you control over the version and everything
Idk I’m just pretty sure you need a launcher to install mod packs, not too sure as I never installed a mod pack before
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on iOS there was this thing you could sideload to revert to previous app versions
On android like revenant said probably APKs, don’t have much experience with android though
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It is, but I don’t see why you hate launchers so much
Curseforge works fine, used to use it
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True, he also takes an unnecessary pause which I don’t like
I’ll continue practicing animation while I’m bored and hopefully improve
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Couldn’t find the official one so I’m suggesting it here
Holding down the add frames button should add frames at a rapid rate and holding down the delete button should delete frames at a rapid rate
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skibidi toilet animations are popular, especially ones made with poorly made/simpler figures
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nice walking cycle, arm is a bit stiff though
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True, he also takes an unnecessary pause which I don’t like
I’ll continue practicing animation while I’m bored and hopefully improve
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youll improve overtime
it just comed around out of nowhere lol
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It’s a prosthetic. How insensitive.

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Because he’s a troll
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had some personal business
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It’s time
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10 minutes
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Alr
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possibly useful
i mean mass-deleting frames isn’t really something i imagine many people need to do often enough
and you should never
never
mass-add unchanging frames
use a delay instead
But pressing the add button 200 times is easier :[
it’s kinda really sort of not
wrong
why do we only get 25 undos before it just stops working (i counted)
please
we need infinite undos
is it even possible
every time any action is performed, every single action, data needs to be stored in memory to be, well, remembered
so when you delete a frame, the frame is actually kept in tact, all its figures and nodes and complexity
these types of things take up space so 25 is the limit i set, to free up memory
Maybe add the option to increase it in settings to certain numbers at the risk of the user?
I don’t care too much idea but it was an idea I had
yeah, what manny said
it could basically be just like the unlimited nodes feature but with undos
it could also add performance to those who dont use undo, so they can LESSEN the undo limit and save on memory
Maybe we could set limits ourselves, so depending on your device, you can undo as much as you want. Also, isn’t it 15 frames?